Planer

A travel app that helps travelers stay connected and avoid missed connections with friends and family.
ROLE
TOOLS/SKILLS
TEAM
DURATION
Product Designer
Figma, Prototyping, User Research
4 Product Designers
2 months (Spring 2025)
BACKGROUND
How it Started...
Our task is to employ a variety of design methods to develop, prototype, test, and iteratively improve an innovative service concept. Working in teams, we designed, tested, and evolved a digital service that addresses real user problems by leveraging empathy, iterative development, and validated learning. Our goal is to deliver valuable solutions that engage users, satisfy stakeholders, and attract investors.
PROBLEM
Why Planer?
We aimed to create a simple “where + when” interface, where users can input their travel dates, control who sees their information, and easily view overlaps with others’ trips without sharing full itineraries or broadcasting publicly. This idea emerged from the lack of a centralized, shareable platform with real-time updates and integrated communication tools. The goal is to provide the essential travel details to help with trip planning, meeting friends, or satisfying curiosity, ultimately fostering connection through easy access to travel information.
USER INTERVIEWS
What inspired Planer?

Through interviews with students, professionals, and academics, we uncovered a consistent pain point: coordinating travel plans with others is fragmented, inefficient, and often leads to missed connections. Users rely on scattered tools such as texts, screenshots, calendars, and social media, to share or track travel plans, resulting in forgotten dates, lack of real-time updates, and missed opportunities to meet. Whether it’s forgetting a friend’s trip, struggling to align group schedules, or finding out someone was nearby too late, users expressed a clear need for a centralized, lightweight, and private way to coordinate travel with their personal networks.

PROCESS
Introducing Planer

Our MVP began as a shared calendar concept, allowing users to log travel plans and view their friends’ trips in one place. We focused on visual clarity by incorporating features like color coding, a monthly view, and the option for a more detailed daily view. Initially, we assumed users would prefer a calendar layout and introduced a friends list tab to toggle visibility. Early versions used subtle dots to indicate overlapping trips, but usability testing showed these were often overlooked. In response, we redesigned the interface with bold overlap bars and added friends’ profile photos directly on shared dates, making trip overlaps more visible and connections easier to recognize.

SOLUTION
How Planer Works
Our solution offers a simple, intuitive calendar-based interface that allows users to log their travel plans, control visibility, and instantly see when and where their trips overlap with friends and family. Through iterative prototyping and user testing, we refined features like bold overlap indicators, profile photo tags, and flexible calendar views to make trip coordination effortless and private. The result is a lightweight tool that facilitates spontaneous meetups and strengthens real-world connections through clear, minimal travel sharing.
OUTCOME
Presentation Results

The outcome of presenting Planer to investors, faculty, and students was highly constructive and insightful. Our pitch effectively communicated the core value of the product, simplifying travel coordination through a clear, intuitive interface. Investors appreciated the focused MVP and saw potential in its niche approach to social travel planning. Faculty feedback highlighted the strength of our user-centered design process and encouraged further refinement of the value proposition. Students responded positively to the idea, expressing interest in using the platform for their own travel coordination. Overall, the presentation validated our concept, revealed opportunities for improvement, and reinforced the demand for a tool that fosters meaningful, low-effort travel connections.

REFLECTION
Key Takeaways
User-Centered Problem Solving
Iterated toward a more intuitive visual system with user testing and feedback, improving usability significantly.

Identified a specific need and shaped the product around how users actually want to connect.

Designing for Usability

Iterative Design & MVP Mindset

Effective Communication & Engagement

Embraced rapid prototyping and testing, starting with a basic MVP and improving it through user feedback, proving the value of building lean and learning fast.

Gained useful critique and demonstrated the ability to communicate product value and vision to diverse audiences.